A Mixamo-rigged and animated Experiment
I have always wanted to add character design and animation to my bag of tricks but the process of weighting the character has been a struggle. So I decided to give Mixamo.com a shot and have my character auto-rigged and weighted.
The character is based on a low poly base mesh that I heavily modified in Cinema 4D.
I generated a hi-res version that was uploaded to Mixamo.com for rigging and animation.
The character's textures were created in After Effects.
The environment I modelled in Cinema 4D is rather simple and in order to have a lot of details without additional geometry, displacement maps were generated with JSplacement ( that I just can't praise enough! ) and further refined in Photoshop.
The animation was rendered in Octane at a resolution of 2520x1080, which took my GTX 1080 between 3 and 15 minutes per frame depending on scenes.
Below is a little post production breakdown.
Cinema 4D 19
After Effects CC 2018
Photoshop CC 2017
Illustrator CC 2017