Tim Gillette's profile

Match Three Concept UI

This is a concept for a match-3 game for Jam City.  The theme was to be a "Adventure travel around the globe" theme, with each level representing an exciting new travel destination.  Unfortunately, the project never made it past concept.
This is the landing screen, with tabbed menu navigation on the bottom.
Background illustration by John Schroades.
Match 3 Gameboard:  Objectives and remaining moves on top, Settings & Boosts on bottom.
Fail state with option to continue by purchasing more moves.
Fail state once user declines to purchase more moves.
This game was to heavily make use of social features by giving the user's "club" constant tasks, gaining points to compete against other clubs.  This screen allows the user to select which objective to work towards.
Club Task selection modal.
The center tab shows the goal the user is working towards, as well as club placement and user's placement within the club.
Chat interface
Club member leader-board
user's club-mates list
A basic Settings Menu
Before the team landed on a travel/adventure-themed game, we were considering making a "Kitty City" themed match-3, but ultimately felt like we wanted to work on something different.  Here are some early Kitty City-themed concepts:
*All cats drawn by John Schroades
Match Three Concept UI
Published:

Match Three Concept UI

Published: