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    I would like to share with you screenshots of some characters and digi-doubles I had the pleasure and opportunity to paint for the movie Justice … Read More
    I would like to share with you screenshots of some characters and digi-doubles I had the pleasure and opportunity to paint for the movie Justice League (2017). The first one I am going to share is Flash. It was my first ever "hero" digi-double which I had the pleasure to paint, and I had an incredible experience doing so. I was responsible for all his texture maps, except for his inner suit and skin; which were painted by the fantastic Ken Lee. It was incredibly challenging, and I can only thank the fantastic Scanline team for helping me so much during the process. Model and UVs by Andrea Dongo Lookdev by Greg Tsadilas Articles about the VFX industry: http://www.paulhpaulino.com/articles/ Read Less
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I would like to share with you screenshots of some characters and digi-doubles I had the pleasure and opportunity to paint for the movie Justice League (2017).

The first one I am going to share is Flash. It was my first ever "hero" digi-double which I had the pleasure to paint, and I had an incredible experience doing so.

I was responsible for all his texture maps, except for his inner suit and skin; which were painted by the fantastic Ken Lee.

It was incredibly challenging, and I can only thank the fantastic Scanline team for helping me so much during the process.

Model and UVs by Andrea Dongo 

Lookdev by Greg Tsadilas

Articles about the VFX industry: http://www.paulhpaulino.com/articles/
Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
Full CGI Model. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
Full CGI Model. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
Full CGI Model. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
Full CGI Model. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
Full CGI Model. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.
Full CGI Model. Responsible for all texture maps for Flash's suit, except inner suit and skin which were painted by Ken Lee.