Andrew Kilham's profile

Virtual reality & real-time rendering

Virtual Reality

The client was preparing to pitch to a large hardware store to stock their product. I was tasked with building a sample scene inside the hardware store to show how their products would look on the actual shelves alongside competitor products. I modelled most of the assets used in the scene and built most of the textures procedurally.
Real-time 3D rendering

Real-time 3D render using Unreal Engine. Cameras can be positioned and images rendered from them instantly, unlike traditional 3D rendering which usually takes hours. No post-processing has been done to this image - it is straight out of Unreal.
Real-time 3D rendering

I was tasked with improving the visuals of a real-time 3D rendering scene to make it look more realistic.

Before (left) and after (right) of a snapshot of the environment.
Virtual reality & real-time rendering
Published:

Virtual reality & real-time rendering

Virtual reality and real-time 3D rendering with Unreal Engine

Published: