Sid Torres's profile

Choker | UI/UX Game Design

Choker
From August 2017 and for almost 1 year I worked as a UI & UX Designer for one of the top & biggest video games companies in Colombia, BRAINZ, for the videogame CHOKER. During this time I was in charge of designing graphic mockups for the UI, designing assets, backgrounds, symbols and icons for implementation in the game. However, most of my work was heavily focused in UI, Interaction Design, User Flows and researching on Chess and Poker player behaviours for this game. The long design process of the interface for CHOKER changed at least 10 times, each of them with different graphic solutions. The following images are mockups of all stages of the game, but most are for the final version. I was involved in this project from inception to launch.
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Choker | UI/UX Game Design
Published:

Choker | UI/UX Game Design

From August 2017 and for almost 1 year I worked as a UI & UX Designer for the video game company BRAINZ, for the videogame CHOKER. During this ti Read More

Published: