Forsaken Fish Fighters is my Senior Capstone Project at Champlain College. It is a collaborate game development project that will be finished in April of 2018.
My role on this project is as a technical artist. I work on the complex and demanding side of art development, making complex visuals possible in a real-time environment. Sometimes this job requires me to program in C# or Python, other times it requires me to act as a production 3d modeler and create scene sets. I also rig, texture, UV map, and maintain the art pipeline and its documentation.
Seahorse Rig: I was tasked with rigging the Seahorse among other characters in Forsaken Fish Fighters.
All character animations were created by the character artist, Shane Buecler.
All character animations were created by the character artist, Shane Buecler.
I often perform duties that bridge the gap between a technical artist and an environment artist. For example, this was an early draft of the water shader for the game. I think the style and colors here are lot of fun, but as a team we decided that the water needed additional refinement. I'll post the updated water shader here soon.