Timothy Chartier's profile

Forsaken Fish Fighters

Forsaken Fish Fighters is my Senior Capstone Project at Champlain College. It is a collaborate game development project that will be finished in April of 2018. 

My role on this project is as a technical artist. I work on the complex and demanding side of art development, making complex visuals possible in a real-time environment. Sometimes this job requires me to program in C# or Python, other times it requires me to act as a production 3d modeler and create scene sets. I also rig, texture, UV map, and maintain the art pipeline and its documentation. 
Seahorse Rig: I was tasked with rigging the Seahorse among other characters in Forsaken Fish Fighters.
All character animations were created by the character artist, Shane Buecler. 
I often perform duties that bridge the gap between a technical artist and an environment artist. For example, this was an early draft of the water shader for the game. I think the style and colors here are lot of fun, but as a team we decided that the water needed additional refinement. I'll post the updated water shader here soon. 
Forsaken Fish Fighters
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Forsaken Fish Fighters

Published: