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    In-game menu work / #Farcry3 videogame / User Interface
Pause Menu Design
Part of my work on Farcry3 from 2009 to 2012. I was responsible for everything MENU related defining user experience from wireframing and producing mock-ups to implementation of art and motion design as well as brand visual marketing assets.
Credits to Laura De Young (Presentation Art Director)  and Jean-Sebastien Day (Graphic Designer)
© All this work belongs to ubisoft, copyright 2012