Different player types are catered to by using many different game elements, while prioritizing ease of play for the mostly ”casual gamer” employees. The players can choose freely which of the colorful, variedly designed levels they want to play. Each level has its own client figure, story, difficulty, questions and answers. There’s enough adaptive difficulty for casual players to get the hang of it and for more competitive players to get challenged. The simple base mechanics with only one button for input create a state of flow, which is kept up by alternating between high pressure moments and relaxation phases. Each correct answer to one of the strategy questions will serve as a checkpoint and will therefore be the motivational focus point of every level part.
For the collector-type player, each level successfully completed is shown on the Allianz Suisse Strategy map. Being more skilled at the game ensures higher scores, so the more competitive players can compete with each other despite this being a single player game.
Allianz Suisse used the game for an internal competition among their employees. The game was a big success by motivating over 300 people to compete for the highest score and to learn all they needed to know about the strategy of their employer along the way.