Canyon Level

I started with adding my custom materials, and created my landscape. I found that it started to tile quite bad. So I went and fixed the landscape by adding 3 different texture’s red channels, stretched out and merged with the main textures, and this broke up the tiling effect. In the end the landscape ended up being created with 7 different textures with parameters built in for metallic, specular, roughness, tessellation, and ambient occlusion settings.
Not being a hundred percent sure of how to make great rock assets, I came up with my own work around. I integrated my mountains with the landscape.
I then got a free plants asset pack and added in my trees, grass, flowers, and bushes. This gave it a little more life.
I then finished with adding in my placeholder BSPs.
Canyon Level
Published:

Canyon Level

First major project I worked on in Unreal Engine 4.

Published: