Just a personal project to let ’em know. I felt that this sentiment was under-served in the internet GIF market so I set out to correct that. I created all assets to be game-ready for some future Unity madness. For all the 3d-nerds, here is what went down: I started with sculpts in Zbrush and more or less followed a game-dev pipeline from there. Retopology and UVing for the low res meshes (in Modo), map baking (in Knald) before texture and materials work in Substance Painter. Once the assets were ready I laid things out in Maya and set up the collision effects with nCloth. Some hand animation of various elements was needed to facilitate the animated loop. I decided to lookdev and render in RedShift to try it out and I am thoroughly impressed. Everything was quickly comped in Fusion 9 to round things out.