This is my entry for a competition about anatomy. I wanted to create something that other entrants wouldn't think of crafting. The idea was simple - create something abstract yet visually striking.
I wanted to have a theme of contrast playing in the image, with contrast in both colour and texture.
I built an exterior shell made up of hard plastics, metal and cracked leather with soft, gooey interiors and translucent materials of warmer tones. There had to be a retro vibe too for fun! Nothing says "retro chic" like baby blue so to balance that I opted to punctuate the scene with a cherry red colour.
Below are some screenshots of the modelling and design phases of the project. I also spent some time getting the lighting right as it was a change from my usual approach. I wanted a sense of something strange and somewhat offbeat.
It goes without saying that the hero of this project is the cherry red gooey shader. I dedicated much of the projects time to tweaking the lighting which consisted of HDR lighting and a number of area lights to pass through the gooey shader.
When I first started this project I had no plans to use Subsurface Scattering shaders but once I started I found I couldn't stop. Below you'll find some samples of shaders I tested out over the course of the project. Some were more successful than others.
If it wasn't for this competition, I would probably have never tried my hand at Subsurface Scattering.
One Last Thing
Today (February 22, 2018) marks my first year is business as a full time freelance artist. Without you guys on Behance sharing my work and leaving the most wonderful comments to keep spurring me on to do more I would have never achieved my dreams.
As a student of 3D and CINEMA 4D for such a long time I have availed of many free tutorials and resources. Now it's time I give back so please download these Octane SSS shaders to use for yourself in your work, personal or commercial. My only piece of advice before you do, check out Raphael Rau's "Silverwing Training: Subsurface Scattering in Octane" I promise you, it's easy!
Click each image below to enlarge. It's fun to see the different levels of scattering in each shader...I'm easily impressed :D