A fun mobile 3d AR project undertaken while I was staff at Buck. In this case I was tasked with developing a few character assets in 3d for Googles Tango AR platform. I was provided with approved artwork which I translated to 3d before continuing to further refine the look – introducing an aesthetic 3d form while maintaining the spirit of the seed artwork. This project pushed me into the Unreal Engine and was another foray for me into the world of mobile 3d – the limitations and low polycounts of which are reminiscent of my earlier days in 3d. The characters began life in zbrush before baking and retopo to create the real-time assets which were then rigged and animated in maya...
Google AR
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Google AR

Character work I created for a Google AR project while at Buck featuring mobile-compliant real-time characters delivered in Unreal.

Published: