Dan N's profile

Iron Man Armor: Mark XLIV

Iron Man Armor: Mark XLIV 
Better know as the "Hulkbuster" was a project I started a few months ago. My goals of this project was to see how far I could push shading inside of Redshift, without using any 3rd party applications such as Substance, Mari. ect. Also seeing how much detail I could include without doing any UVs and rely solely on Redshift's Triplanar, Curvature, AO, Color Layer, Blend material, ect. to build detailed enough shaders all inside of Cinema 4D.
Original model can be purchased here.

Graph for one of the materials, includes procedural grime, dust, and dirt layered in the crevices based off curvature and AO maps.  
Close up of exhaust pipe and tube.
A little breakdown of the procedural setup for the change in reflection color. Also got some requests to share the setup so I made a simplified version of it to download.


Diffuse filter showing the layers of detail.
Iron Man Armor: Mark XLIV
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Iron Man Armor: Mark XLIV

Procedural shading practice and workflow inside of redshift

Published: