Being responsible for the design of a new game app at Kerad
Games, I felt the need to find a way to create and build
screens in a scalable and repeatable way and to better
communicate with developers and engineers. I thought we
needed to incorporate a proper design system to be able to
design and develop new features more cohesively and
systematically. Doing so, our users would have better
understood the app and we would have worked with a
smoother and more organized process. Starting from a
basic style guide, I designed various components that can be
assembled to build new screens and features, rapidly and
with a cohesive visual language.
Design System
Published:

Design System

Published:

Creative Fields