Niels van der Hulst's profile

Unity Lighting + Terrain

Unity Lighting + Terrain
By: Niels van der Hulst
04 - 01 - 2018

I made a Terrain and indoor lighting scene because i wanted to learn more about those subjects.
Indoor lighting
The lighting is made with the progressive lightmapper, this means that the lighting is baked and will only affect immovable objects. I also added effects like color correction and a gloom effect with the post processing stack.
Terrain
Unity Lighting + Terrain
Published:

Unity Lighting + Terrain

Published: