During 2012 I had a chance to work on five stylized fantasy characters (mid-poly models) for unannounced game cinematics. I was responsible for all 3d-models production stages - modeling, texturing and rigging (in 3Ds Max).
Cauliflower - The Sorceress
Concept art and final 3d-model close-up shots.
High-poly model in ZBrush and face close-ups.
Complete animation-ready rig for rendering and production in 3Ds Max.
Rex - The Sorcerer
Concept art and final 3d-model shots.
High-poly model in ZBrush.
Complete animation-ready rig for rendering and production in 3Ds Max.
Pirate girl
Concept art and final 3d-model close-up shots.
High-poly model in ZBrush and close-ups.
Marty - The Elf
Complete animation-ready rig for rendering and production in 3Ds Max.
Wendy - The Dragon
Supplied concept art.
Final look of production model - ready for rendering and animation. All body details were achieved with normal and displacement maps. Fur and small feathers were created using a built-in module 'Hair and Fur'.
High-detailed model in ZBrush.
Light-weight subdivision model with clean topology for rigging and animation.
Complete animation-ready rig for rendering and production in 3Ds Max.