Black Dahlia is a game made in Unity for the occulus DK2. It is a narrative experience that retells the case of the Black Dahlia. The player must navigate through the corridors of a museum where each side is an aspect of the story and each object represents a character. We recorded over 200 lines of dialog for the whole game. 
Along with another designer, I was in charge of the writing and narrative structure of the game.
Black Dahlia
Published:

Black Dahlia

Published:

Creative Fields