The Main Landing Gear
Let me introduce you to my small non-commercial real-time project. Which made for the WebGL platform.
This is an imaginative design of an aircraft MLG. Its kinematics, however, resembles MiG-23's as closely as possible.
The main task of this project is to let different users by using interactive tools see how different mechanisms work, in this case, for example, I use a landing gear for an airplane.
This is an imaginative design of an aircraft MLG. Its kinematics, however, resembles MiG-23's as closely as possible.
The main task of this project is to let different users by using interactive tools see how different mechanisms work, in this case, for example, I use a landing gear for an airplane.
Try it by yourself here:
Below is the brief overview of making process.
The Mesh (Rhinoceros 5, Maya)
The Rigging and Animation (Maya)
Setup in Unity (Playmaker, Final IK)
Real-time shadow ;-)
The GUI
Credits:
Konstantin Metodiev - CAD model of the landing gear.
Vasyl Demianchuk - Retopology, Rigging, Animation, Developing.