The Mercenary Armor Suit 3D-model for “Halo Online” (project was shut down) game by Microsoft and Saber Interactive. I’ve modeled this asset for outsource company Trace Studio engaged in content creation. I've got a very detailed concept art (front, back, side views) to create the 3d-model. I had to very thoroughly follow every little stroke on concept art in order to get job done, and it took about 200 hours in total. I was responsible for both high-poly and low-poly models as well as baking corresponding normal and AO maps - complete texturing should have been done in-house by Saber Interactive.