Halo Mercenary Armor Suite
The Mercenary Armor Suit 3D-model for “Halo Online” (project was shut down) game by Microsoft and Saber Interactive. I’ve modeled this asset for outsource company Trace Studio engaged in content creation. I've got a very detailed concept art (front, back, side views) to create the 3d-model. I had to very thoroughly follow every little stroke on concept art in order to get job done, and it took about 200 hours in total. I was responsible for both high-poly and low-poly models as well as baking corresponding normal and AO maps - complete texturing should have been done in-house by Saber Interactive.
Concept art against final high-poly model:
Final high-poly render:
Hard-surface items
High-tech vending machine
I was responsible for remaking vending machine 3d-model from the original game. I've created high-poly, low-poly and baked normal and AO maps.
I was provided with the following old original model and concept art to follow.
High-tech watch tower base of Covenant
I was responsible for remaking watch tower base 3d-model from the original game. I've created only high-poly model. The model is relatively huge.
I was provided with the following old original model and concept art to follow.
High-tech couch
I was responsible for remaking couch 3d-model from the original game. Although wasn't meant to texture the model (only bake AO and normal maps), I've created some textures for testing purposes.
I was provided with the following old original model and concept art to follow.
High-tech trashcan
I was responsible for remaking trashcan 3d-model from the original game. Although wasn't meant to texture the model (only bake AO and normal maps), I've created some textures for testing purposes. Also I was provided with the old original model and concept art to follow (on the right).