Amanda Muscat's profile

Saving Lunette Game

SAVING LUNETTE - Google Chrome App
Game can be played and downloaded from HERE.
The purpose of this study is to investigate the relationship within a local context
between games, children and museum paintings through traditional art making
methods. The children will explore certain procedures behind ready-made art
objects. An in-depth research related to gameplay, the perception of colour,
museums and the effects of technology together with the deconstruction of games
has been conducted. 

Moreover, through the digital deconstruction of a museum painting together with the support of a game application, children would be able to express their creativity and learn particular colour theories simultaneously.

The project was designed to aid, entertain and educate children between nine to
eleven years of age, about canvas and pigment preparation methods applied in
paintings which were still used up till a few hundred years ago, through the creation of a game application which could be used within a museum environment. For this reason the research then focalized on the interrelation of digital entertainment applications, haptic technology and also implicit knowledge through detailed analysis and testing procedures.
The results thus show an interest in the creation of fresh game applications which could instigate curiosity in small children while concurrently acquiring knowledge. Furthermore, it can be concluded that museum spaces can provide an excellent playground for inspiration, participation and recreation in which even adults can also be engaged.
Saving Lunette Game
Published:

Saving Lunette Game

Published: