Bouncing ball animation created using open source animation program 'Pencil2d'. I animated a ball with and without using the 'stretch and squash' technique to give the same size ball different qualities, one hard, ridged ball (left) and one soft ball (middle). I thin cleaned up and coloured the 'stretch and squash' animation (right)
Trying out the traditional hand drawn animation then scanning onto the computer to be strung together into an animation (left). Satisfied with the basic animation I edited each of the 8 drawings cleaning them up in Photoshop then put them together for a cleaner animation (right).
Here I was testing out different ways I could animate. First I tried freehand using the program, Penci2D (right). I then drew up the frames of the same walking cycle on Photoshop then exported it to Pencil2D to animate (left). My initial Photoshop animation (left) is really slow and jumpy so I coloured it and sped it up to make the animation smoother and a faster walk.
In order to practice storyboards I set out on producing a comic-strip. With an idea in mind I firstly drew up some simple facial expressions and character design. I then produced a basic storyboard which I then drew a clean, coloured version of.
Recently in my AS and A Levels coursework I have been studying portraiture And while not directly linked to animation has a lot of interchangeable skills. The following are some hand picked portraits I have done hopefully showing my knowledge and understandings of proper proportion, colour and different mediums, all transferable knowledge into animation. The basic use of a variety of mediums will help a lot in exploring different styles of animation.