It was a great opportunity and lots of design fun to be part of the Super Punk Games' team working on a mobile ship battle game.
— Home Screen Exploration
We were looking for ways to balance the essential features with the game's look and feel, so it gets the player excited about the world, while keeping the functionality.
As an essential part of the game, there were many test and alternatives for the main battle gameplay.
— Turn-based attack
— Areal attack using ranges
— Time-limited orders
— Real-time orders with card attack
Final version of the gameplay was a mix or real-time movement and attack cards that included weapons, spells and specials.
— Movement interaction
We were considering adding data layer to navigation, so the player can adjust his strategy. The complexity of battle actions required more exploration to keep the navigation simple and intuitive.
— Battle result screen
As the role of the ship increased we were exploring different ways of customizing your vessel. The outcome was a fully interactive 3D builder that included ship building rules and physics.
— Exploring ship selection and inventory
Card based battle required creating a vibrant and interesting deck with a flexible template that could be easily adjustable and expandable for future add-ons.