Casey Berg's profile

1932 Ford Pickup

For this project I started with a detailed blueprint set that I found using google images advanced search tools. Once I had the blueprints I organized them in tri-view so that I could create a 3D representation from the 2D Image.
I build this model from the ground up starting with the frame and drive train. This was an exercise in hyper detail oriented modeling, the truck is quite literally modeled down to the last screw. Using the tri-view blueprints I modeled in the exterior shell, running boards, truck bed and lights.
For the interior portion I followed the same procedure as the exterior. I used the blueprints I had available along with interior reference photographs of a Ford Model B that I tracked down at a local classic car show. The cab is modeled as a separate piece that fits inside the body shell with the seams obscured by fastened trim pieces, in the same way as on the actual vehicle. 
As I mentioned previously this model was an exercise in detail, as such I opted to physically model the text and other details on the gauge cluster rather than using bump/normal/color maps. Were I creating this model as a set piece or for use in a game I would make much heavier use of normal and bump maps for detail creation and utilize a low poly base mesh. (I took this approach in my upcoming aircraft project)
Here are the final renders after adding a set and lighting. I used the excellent Pro Lighting Studio plugin by Andrew Price. Over all I am pretty satisfied with how this model turned out. The detail level is what I was trying for, the model is not 100% photo-real but with the right scenery and some additional post compositing I believe it could pass as a photograph. I learned a lot about fine detail modeling from this project and I have applied it in my aircraft project which is coming soon.
1932 Ford Pickup
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1932 Ford Pickup

Published:

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