Marie Jeantet's profile

3D Modelling & Sculpting - Klara Jehlen (Version 1)

3D Modelling & Sculpting - Bust: Klara Jehlen (2016) - V1
The module "3D Modelling and Digital Sculpting" in the 1st semester of 2nd year (Sept-Dec 2016) was an introduction to Maya, to modelling organic models, and to digital sculpting using ZBrush, all at once. As can be seen in another project, the character designing part of the project was a lot of fun to me and I think the most successful part of my coursework alongside the modelling of the Ship. Nonetheless, this project was very useful as I also learned about edge modelling and retopologising, and some of the very bases of digital sculpting. Since then, I've learned more about 3D in general and digital sculpting (specifically in ZBrush), possible workflows, how to better utilise ZBrush and its brushes and tools, UVs, topology theory, and regarding going from high-poly to low-poly models, subdivision levels, etc.

I present this as the VERSION 01 of this project, as I'd really like to rework a lot of it with new knowledge ^^. I will likely use it as an exercise platform, and restart it from scratch when time is made available, to make Klara more justice than at this stage haha! If I do get around to remaking this project with better understanding and skills in both 3D modelling organic models and in digital sculpting, I will make a separate project and link it here. 

Without further ado, here are my very first attempts at digital sculpting and retopologising :) !

I did not fully retopologise the model during the project due to time constraints (and at the time I mishandled my workflow, but we learn from mistakes!), and will not retopologise this sculpt because it can be done better, but it was quite the learning experience for a first-time doing sculpting and retopology! This is why there is no low-poly version of the bust in Version 01 ^^. But, in the future, when I "rework" this project as Version 02, I plan on testing both retopologising a sculpt and creating a base mesh from box modelling and detailing it in ZBrush, to practice different workflows and techniques, and thus provide a high-poly and a low-poly version of the model in the end. This will have to wait for now (uni work always comes first :)), but if you'd like to keep posted as to my artistic whereabouts, feel free to check out my Twitter ^^ ! 

Thanks a lot for passing by!
3D Modelling & Sculpting - Klara Jehlen (Version 1)
Published:

3D Modelling & Sculpting - Klara Jehlen (Version 1)

First attempt at digitally sculpting an organic model bust from an original character design.

Published: