PlanetSelf was a prototype browser game for teens. The game used planets and "Amis" as visual representations of the player's personality, interests, etc. The goal was to help the players/students get to know themselves better by nudging them into thinking about what they liked, how they defined themselves, etc. Every aspect of the personality was represented on the player's planet, giving it a shape and color. The more details about the personality, the more the planet stood out. You could also connect with friends, explore their planets, go explore the surroundings and manage certain aspects of your profile.
The ultimate goal of the project was to prepare students for picking a career when the time came to do so. There are numerous ways in which schools try to orient their students in this matter, but this project believes that the best way to do so is to provide them with self-knowledge—to help them find and flourish their personality before the big choices have to be made. Yes: there are many factors which affect our choices, but knowing who we are, what we like, and what we want, is a fundamental basis for any choice, especially when the university days are waiting right around the corner.
The planet itself had three layers, and their shapes and colors depended on what they had on top.
This was my thesis.