.DUSK.
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I've made this model time ago for an Unreal Engine 4 project, here's some lighting and environment test using Blender's Cycles.

Software used:
-Blender for base mesh, pose and retopology
-Marvelous Designer for cloths
-Zbrush for sculpting
-xNormal for maps baking
-Substance Painter for texturing
-Cycles for rendering
Sketchfab 3D viewer
Breakdown:
Wireframe/ Base color/ Roughness/ Normals/ Rendered

Highpoly model shots
.DUSK.
213
2,109
8
Published:

.DUSK.

I've made this statue model time ago for an Unreal Engine 4 project, here's some lighting and environment test in Blender's Cycles. Software used Read More
213
2,109
8
Published:

Tools