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    A modern UI for the most advanced terrain design DCC application poised to be deployed to some of the biggest game, VFX, and science projects on … Read More
    A modern UI for the most advanced terrain design DCC application poised to be deployed to some of the biggest game, VFX, and science projects on the planet! Read Less
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Designing QuadSpinner Gaea
We believe our UI to be a manifestation of our respect for our users as well as the software itself.
Here is an initial look at the redesigned (WIP) interface for QuadSpinner Gaea - formerly codenamed The TOR Platform - a standalone terrain DCC platform unlike anything you've seen before. We took a long, hard look at how interfaces have become unnecessarily complicated (even our own UI in the previous betas), and decided we wanted our application to not just create art, but be made of art itself. UI design and real UX-oriented features are very dear to me, and I want Gaea to be a joy to work in.

Beyond being just "pretty", I consider our UI and UX to be a manifestation of our respect for both the software itself and our users. Sophisticated results should not require a complicated approach.

This has been our core principle since the inception of Gaea. We have done our best to implement that principle in the behavior and operation of the application (more on that later), and we're pleased to have implemented it in the interface.

Some things are intentionally not included in these shots as they're still in flux (design review). But we've put in a lot of effort to make the interface context sensitive - meaning, it will adapt itself as you work on different tasks. ALL the interface colors are completely editable (seriously), and will ship with multiple options for light, dark, and other options to cater to every situation, need, and preference.

A new website for Gaea is currently in the works that will answer many of your questions, and finally launch a public version around Christmas.

The UI was designed with #AdobeXD, with a 1:1 conversion into XAML for production.

The LAYER mode, with a node palette open.
The GRAPH mode with a small graph sample.
Sculpting erosion directly on the terrain using DIRECTED EROSION.
Created with love by the QuadSpinner Team using Adobe XD and Visual Studio 2017