We decided that the customer should have four different expressions.
So I had to create the so called "sprite sheets" to get the animation working in Unity, the program where we built the actual game in.
And don't be confused about the fact that the customer has no nose or ears. It's because we wanted to make it possible that you can chop off these parts as well, so we placed them over this layer in Unity.
1st row: Here you can see an ongoing animation: This is shown after a few seconds or between different animations.
2nd row: The character is getting scared when the scissor is too close to the nose or the ears and this animation shows up.
3rd row: This animation is triggered by cutting the hair and nothing else.
4th row: When you're cutting off a nose or an ear, this animation is playing.