My main focuses were: show VR basics to new users, guide them through the very first steps when trying a Google Cardboard app for the first time, and keep them interested in VR.
Dominique is a music lover, aged 10-60, interested in music, fine arts, and new state-of-the-art technologies, is familiar to mobile devices, but not yet very familiar to VR. Dominique is curious and eager to learn new things. Dominique likes playing the piano as well as games on mobile devices, from time to time.
While investigating the topic „The Impact of Virtual Reality on the Music Business“, I was collecting information, use cases, links to embeddable youtube content in a Powerpoint document.
In order to avoid simulator sickness and other uncomfortable feelings, I attached importance to smooth, linear movements in continuous speed.
In order to avoid sticky app performance, I worked on finding the right balance between low-res textures and good visual quality, low-poly 3D models.
I spent some time on the lighting setup to achieve a kind of psychedelic museum atmosphere.
At each booth an audio file is played. Like listening to an audio guide, the user receives information about a special topic related to „Impact of VR on the music business“.
In order to polish up the overall atmosphere, background sounds are played.
The user could „walk“ on button click from the start entry point to some dummy information booths showing the same dummy video and audio content on button interaction.
User 1 & User 2
I added a few 3D models – music instruments as exhibits and animated them by scripting.
Final design adjustments: I polished up the design (color, layout) of the information booths.
I also added a slider so that the user can set a specific volume and feels comfortable.
Finally, the app has become an interesting, intuitive, and nice mobile VR experience showcasing „The Impact of Virtual Reality on the Music Business“ altogether.
Integration of a web view, so that relevant web pages can be displayed.