Winston Brathwaite's profile

Samsung Gear 360 (2017) | Unreal Engine 4

STUDIO: N/A
CLIENT: N/A

July 2017

The primary objective that I gave myself was to supply a similar amount of information about the product as one would find on Samsung's actual site ( https://www.samsung.com/global/galaxy/gear-360/ ), all while providing an interactive backdrop that featured the product itself. This experience was also intended in a kiosk-style environment; as the graphics and camera will continue to loop on their own without user input.

The user has full control over the camera orbit and zoom; if left alone, it will auto-rotate. Some of the button and relevant surfaces on the product are functional, animating and toggling certain graphics and the sort when pressed. For instance, the power button is used to close the experience when pressed. The microSD card tray can be opened, revealing the microSD memory card within.

I ended up back in Unreal Engine after beginning two similar versions of this experience, one for Unity and one for the doomed Autodesk Stingray. The Unity iteration is not too far off visually but I was able to achieve a higher degree of visual fidelity, performance, and interactivity with Unreal, which is largely a matter of preference and understanding of the tool.

Samsung Gear 360 (2017) | Unreal Engine 4
Published:

Samsung Gear 360 (2017) | Unreal Engine 4

Published: