Platform
Xbox 360, PS3
Position
art director
Release year:
2007
Responsibilities:
define a visual style and production pipeline
establish pre-production techniques prior to production phase
provide solutions for visual problems and optimization priorities
worked closely with level design team for maps layout
mood color & light (fog color & density, clouds, dynamic real time color grading...)
surface materials
textures
ui & hud design
resource planning
guide the art team
reviews for maps & assets
worked closely with programmers to implement new production technology
worked with FX department to achieve the visual direction
deliver on time with desired quality
marketing promo assets