Platform:
Xbox, Xbox 360, PS3
Position:
art director
Release year:
2006
Responsibilities:
define a visual style and production pipeline
provide solutions for visual problems and optimization priorities
worked closely with level design team for maps layout
mood color & light (fog color & density, clouds, dynamic real time color grading...)
surface materials
textures
Ui design
resource planning
guides & feedback for the art team
reviews for maps & assets
worked closely with programing team to implement new production technology
worked closely with FX department to achieve the visual direction
deliver on time with desired quality
marketing promo assets & E3 booth poster