Tofutengo is a rule-bending sports game that was made during a 24 hours long mito Hackathon. This playable prototype is based on the street version of football tennis otherwise known as tengo. The goal is to score points by hitting the ball and making it bounce twice in the opponent's area. Players are allowed to kick other player characters as well.
I was the Art Director / Graphic Designer of the project which involved character design and developing all the artworks of the game (backgrounds, various elements, power-ups, textures, etc.). It was clear right from the start that I'd like to try pixel art (which I had never done before!) and to evoke the visual world of old video games. My choice of weapon for this purpose was Aseprite.
First, I designed a visual concept of the game (in Illustrator) and then I began drawing different characters and character sprites. The idea of a tofu bunny came pretty quickly, because we only had 24 hours and we needed a simple character that is easy to animate and work with and possibly supercute.
As for backgrounds, we needed a cheering crowd and also a football field. The whole design process went unbelievably smooth, so I even had the chance and time to design some characters in the crowd as well.
Tofutengo was developed in Unity and took a long way from running little green spots until it was given its final shape.
Our team also had a sound designer who created dozens of voice effect and also wrote some sweet tunes for the game. Pretty awesome, huh?
Tofutengo came to life in less than 24 hours and is available to download for macOS, Windows and Linux as well for free.
We all fell in love with this project and are ready to take it to the next level. We are developing AI (artificial intelligence) as a next step, so users will be able to play against the computer and some bug fixes and feature requests are on their way as well.
Keep your eyes on our little tofu bunnies and don't forget to share your thoughts with us! :)
Diana Slezak (Art & Character design)
Dora Cserkesz (Playtesting & Sport expert)
Laszlo "rootshaper" Bajnoczi (Sound design)
Mate Cziner (Game design, Development)
Daniel "Houruck" Molnar (Game design, Project Management)