A Aldeia adormece
Graphic Design

Talasnal, year of 1911. Terror reigns among the nearly 130 inhabitants of this Village in Serra da Lousã.

Each and every morning, there is a dead victim stretched out on the tiles of the threshing-floor, with a twisted neck and bloody body. They say that famished Wolves are on the loose in the mountains, but no one knows for sure.

It becomes imperative that the Villagers come together to end this threat, before the Village loses all its occupants.

"A Aldeia adormece" ("It's night time") is an object that intends to materialize a series of tributes:

1. First and foremost, to the original game "The Werewolves of Miller's Hollow" (2001), elaborated by Philippe des Pallières and Hervé Marly;
2. To the Schist Villages, particularly the Talasnal Village;
3. To board games and how exciting it is to acquire and play them;
4. To people, friendship, get-togethers, and the memories which are intrinsically related to objects and people;
5. To the collaborative work, where creatives from different areas come together with a common purpose, highly honored here;
6. And finally, to the creation of mesmerizing artefacts that exalt production as an end in itself and the physicality of objects as a rich feature of infinite possibilities.

Simple Edition

Cardboard box containing:
37 cards Deck;
Game rules Booklet;
Medallion (button format)

Deluxe Edition

Wooden box, with laser engraving on the lid and velvety interior, containing:
37 cards Deck;
Game rules Booklet;
Medallion (medal format);
Notes Book;
90 x 70 cm Poster

My greatest thanks to every single person who made this project a reality:
to the illustrators who created such great interpretations of the characters and
had so much patience to deal with all the requests; to Álvaro Martino, Carlos Meinedo,
Diogo Ferreira, João Neves, and Nuno Leites who were always there, surprising me all
the time with their creative vision and effort to get such great photos, videos and soundtrack;
to Agostinho Ferreira, Felicidade Cunha, Manuel Moreira, Maria Ferreira, Orlando Teixeira,
and Tiago Pereira for their availability and technical support; many thanks to every single
one of you who spent a little of your time to contribute with your help or, at least,
an opinion about the game's rules, website, wooden box, and so on.
Finally, thanks to all of you who came to the launching event and played with us.

Thank you all, from the bottom of my heart.

Printing and finishing 

MillerFont Bureau
NeutraHouse Industries 

Wooden box
PAUS Carpintaria

Simple Edition Altivar
Luxury Edition Arte da Medalha

Rulebook and Notebook 10 x 14 cm
Poster 90 x 70 cm (opened) • 10 x 14 cm (closed)
Medallion Simple Edition 7,6 cm diameter
Medallion Luxury Edition 7 cm diameter
Wooden box 19 x 19 x 10 cm
Cardboard box 8,3 x 12,3 x 2,3 cm

Number of colors Two spot colors (295 U and 876 C)
Production method Offset

Cards Premium Olin Regular 300gsm
Rulebook Coated semi matte 300gsm (cover) • IOR 100gsm (nucleus)
Notebook Chromo paper 350gsm (cover) • IOR 80gsm (nucleus)
Poster Coated semi matte 150gsm
Cardboard box Chromo paper 350gsm

Quantity produced
Limited, single and numbered edition of 500 copies
Simple Edition 400 • Luxury Edition 100

Check the complete gallery in the Facebook album

This game was entirely idealized, tested and produced in Portugal,
from January 2016 to October 2017.

Copyright notice
The game A Aldeia adormece (It’s night time) was created with no lucrative or commercial goals. 
This game is a reinterpretation and was developed as a tribute to and from the original, the game 
The Werewolves of Miller's Hollow (2001), by Philippe des Pallières and Hervé Marly. It includes 
characters from that game, from the expansion The Werewolves of Miller's Hollow: Characters (2012), 
by the same authors, and from Ted Alspach's Ultimate Werewolf Artifacts (2011). 
All rights reserved to the authors.
A Aldeia adormece