Danny Lee (Ting Hsun Lee)'s profile

From VR glasses to VR contacts (2017)

This is a project that explores Virtual Reality in various aspects, including devices, applications, history and futuristic concept/product design. I started with looking into the hardware to finally coming up with a concept/product design for future VR. 






I simply started the task from understanding the hardware which is the most accessible to me by analyzing the process of using it and really breaking down the hardware to understand how things works behind the device. This also allowed me to inspect the manufacturing element within the product.


This process of deconstruction allows me to inspect the components within the hardware, understand the manufacturing process as well as how user experience aspect is considered in the hardware.


I've been interested in VR/AR technology. This work here is a website that I coded before using VR technology to show my melancholy emotion with user experiencing claustrophobia as well as my sounds around.   




My Previous VR Work : 
Click the link to experience it! : https://tlee07.github.io/danny-final/danny%20copy.html





*Note : The "History of Virtual Reality" section is excerpted from websites about VR history just to show the research process on the evolution of virtual reality.





While doing the research on the history of VR, I started thinking about how to redesign the VR glasses in terms of sustainability, aesthetics, convenience, cost, etc.  I thought of getting rid of excess material, for instance, the screws and the strap. However, I noticed that the devices evolved mostly with shrinking the size and adding more convenience and better experience to users. With the idea considered, I began thinking more of radical design that could really benefit user experience in VR. Therefore, this design, VR contact lenses came up to my mind. Not only did it take away the bulkiness of the VR glasses, it also possessed a crucial element that VR glasses does not embrace which is "mobility".








From VR glasses to VR contacts (2017)
Published: