Stefan Voigt's profile

fox skull experiment II

This is a derivative of the method I've used in fox skull experiment I. Also gives a great look with a nice subsurface scattering material!
The mesh was taken from Artec3D, in Houdini I generated the honeycomb structure. Then I pulled the geometry over to Cinema 4D to render with Octane.
fox skull experiment II
Published:

fox skull experiment II

Methods to create abstract geometry

Published: