We live in a world based on petroleum products, a global society, a planetary factory that transforms molecules into anything imaginable.
It was just a matter of time for said particles to arrange themselves in unexpected ways, thus creating hybrids that no human mind could possibly conceive, except, maybe, in the longest of its waking states.
It mattered not whether it was vinyl, metal, PVC or merely resin, that's how the toys gained self-awareness and started reconfiguring themselves.
That was the starting point of Plastic Wars, as they were popularly known, which generated a whole underworld of fans and onlookers around itself.
We are still trying to fathom their actions and motivations, that's why, volume after volume, from the Ghetto Plastic files, we will study some of the characters that populate this universe.
WHAT IS PLASTIC WARS:
Plastic Wars is an environment of robots and machines which offers creative freedom to express a wide range of artistic exploration and brings together aesthetics that might be different at first (The aesthetics of the toys created by the artists that are invited to collaborate) creating a visual universe full of nuances and with a great background.
The original concept of Plastic Wars is based on creating unique collaborations with different Toy artists all around the world, whose only link will be the mech/vehicle/armour created by Ghetto Plastic Toys, which will provide a cohesive visual background for characters that, originally, had nothing to do with each other.
Every Plastic Wars collaboration (Volume) will have a context adapted to the story, origin or universe the guest Toy (or its creator) comes from, whose personality will be assimilated by Ghetto Plastic Toys to create the new Plastic Wars release, which won't necessarily be a robot.
This is a project with a really interesting and ambitious context for Ghetto Plastic, not only due to the artistic exchange with other creators, but also because of the opportunity to create a universe full of visual nuances in the mechanical context/setting, which is our greatest motivation and field of expertise.
Reinventing itself, the 'Calaverita' mechanises, readjusts and upgrades itself, leaving behind the deepness of the Mexican heavy industry to make the world its range of action.
It's worth mentioning that some of the study subjects changed by themselves, as in this same case, while others simply created accessories to boost or enhance their skills.
Mechaverita is considered to be Plastic Wars' 'subject zero' since it was the first sighted and documented case. Although the first sighting took place while it was making its way through the border toward Los Angeles, where Mechaverita established its base of operations, news of several sightings around the whole world started to arise shortly after.
There is no data on its intentions or moral affiliation, but it being a 'calaverita' (Spanish for little skull) we might venture that, maybe, it is a bearer of death.
Other witnesses said its interchangeable hands and addons are ‘to help as much to destroy’, thus people says it's ‘a friendly robot for the apocalyptic future’.
Even so, some witnesses report unusual behaviour that lead us to conclude that its motivations are yet to be defined.
This first Plastic Wars volume is brought to you from the latino connection of The beast brothers and Ghetto Plastic Toys, where this three mind's enchilada results in this badass mechaverita.
THE BEAST BROTHERS:
Born in an Aztec temple deep inside the jungle of Mexico, The Beast Brothers spent most of their childhood developing their unique and distinct style of art.
Through the years, this royal pair have used their mighty twin powers to create memorable works for Nike, Kidrobot, Reebok, Coachella, Bacardi, VANS, among others.
Carlos and Ernesto East continue to make paintings, illustrations and sculptures in their secret jungle laboratories, located in Mexico City and Long Beach, CA.
GHETTO PLASTIC TOYS:
Ghetto Plastic Toys is Sadgas personal art toy project, a 3d modeler/concept designer based in Spain, raised in the crazy 80's, he grown breathing plastic and pixels.
Now he's just a common adult following an evil plan to domine this planet.
Actually the Mechaverita's prototype is already finished and have been shown in some toy events with an insane audience's feedback.
All this project's pics(except cg material and rewards finish & paint tests obviously) are done with the physical and ready to mold prototype:
Real prototype, not cg render. Calaverita is around 9cm tall.
Real prototype, not cg render. Mechaverita is around 27cm tall.
Mechaverita has five points of articulation, using strong magnets