Hoikei Wong's profile

Neon Zombie Mayhem

This is a game I made with my team(3 artists and 2 developers) in 3 weeks: Neon Zombie Mayhem. It's a game where the main character, who is a pickle, is running away from a group of zombies. While running, you encounter different objects. To avoid them you have to jump and to jump, you have to press different buttons(like quick time events).
As much as I wanted to be a part of the art, me and Mima Eindhoven were assigned to be their developers. We both worked hard on this project. Sometimes I started a part of something and Mima finished it or vice versa. But of course, there are parts where I focused mainly on and so did Mima. 

In the script in the image above, you can see what I scripted if you press the start button. 
Here you can see a screenshot of the gameplay.

As the game starts, your score will go up. Every 100 points the speed will go up as how fast the objects will spawn and hit you.

Here you can see that a random object has been spawned.
When you start the game, random objects will be spawned. In front of every object is an invisible box that has been tagged. The invisible box triggers something that will let you press a button for only a few seconds. After that, the button's function will be gone.
here is a part of the scripts of what happens when you hit an invisible box that is attached to every object. If you hit it, a coroutine will be activated.
Every moment when an object has been spawned a function like a dice will be activated. to every number is a different object attached to. That way the objects that are spawned are always random. The object that you avoided and get's out of view, will be deleted. Once deleted, a new object will get spawned.
Very close to the object itself is another small invisible box. If you get hit by it, the player will take a small step back. The more you get hit, the closer you will get to the zombies.
Here are the codes of what happens when you hit the box. Once the player got hit, the character get's pushed back a little.
Once you hit the zombies, the game is over and your score will be displayed.
This is a short recorded video of the gameplay. 

I had a lot of fun working on this project with my team. So I want to thank Chinook Reijers, Mima Eindhoven, Sid Krupers and Ruben Hennissen for being a part of this. 
Neon Zombie Mayhem
Published:

Neon Zombie Mayhem

An arcade game I made with a Team of 5 in 3 weeks. It was a lot of fun to work on this.

Published: