My main focus was to show VR basics to new users, to guide them through the very first steps when trying a Google Cardboard app for the first time, and to keep them interested in VR.
Chris is interested in fine arts, architecture and new state-of-the-art technologies, is familiar to mobile devices, but not yet very familiar to VR. Chris is curious and eager to learn new things. Chris likes playing games on mobile devices
A quote: "Nothing impossible. There is always a solution."
Implementation of the game logic, a timer, game levels. In our scenario, the timer is a moving sword as described in the novel „The pit and the pendulum“ by E. A. Poe.
I also added further UI elements, sound and visual effects for better interactivity, and did some bug fixing.
As a new user I understand immediately what to do next. The puzzle is fun.
The paintings are awesome, who is the artist and what is their title?"
Added a German localization which will be shown depending on the user’s language settings of his device.
Finally, the game app has become an interesting, intuitive, and nice mobile VR experience altogether.
Integration of a web view so that the artist’s web site can be displayed.
Implementation of an alternative non-stereoscopic view for users without a Google Cardboard.