SHP is a pixel style 3D game for Playstation VR, where the VR player has to smash their way through a medieval castle and hunt for treasure. It has a full story mode and couch multiplayer, allowing pad players to join in using controllers and the TV screen.
I joined Triangular Pixels part way through the project, and quickly took on a lead artist role, concepting and creating all the characters, UI and other key art assets.
I was later responsible for creating key art to be used in marketing images, as well as a simple website, and assisting the production and direction of the trailer video.
At each stage I created a range of visual concept art and designs before getting into the 3D and technical side of the work
Book- User Interface
The book was used as an in game menu and guide for the the player. I designed and crated the book, and all the 2D UI elements that made up the pages which dynamically loaded in as needed.
I concepted and created the lobby scene, this is a 3D main menu, that allows the player to choose their game mode and see their progress.