The goal of this project was to recreate realistic looking textures that mimic professional car photography solely in Cinema4d and Octane. Focusing on the lighting first, I setup key lights for the main shots then added in rim lighting as needed. After a few setups were made for the different camera angles, I moved on to focusing on the texturing details locking down the textures on the body, tires, rims, lighting and decals. Once a batch of studio shots were rendered, I created hero shots by exchanging different floorings and backgrounds to experiment further with the development style looks.
The Gallardo
Published:

The Gallardo

The goal of this project was to recreate realistic looking textures that mimmic professional car photography solely in Cinema4d and Octane. Focus Read More

Published: