To create the effect of the moving light edges I combined a inverted dirt shader with a noise. I added another noise to generate the color on the light.
Lastly to turn the lighting effect on and off as well make the object transparent I simply animated some gradients inside the node tree of octane.
Shoutout to Cornelius Dämmrich as I have used some of his
Object generated with the Voronoy Fracture object in Maxon C4D R19
Textured and shaded and rendered in Otoy Octane Render
Resolution FullHD 1920 X 1080 px.
Rendering took about a night on 7 GPU´s