Engineering thesis - Wirtual reconstruction of aeroplane in game engine
The practical part was modeling plane - Messerschmitt Bf109 G6 in 3ds max. To achieve all of the assumptions model was divided to 18 parts. Textures were created in Adobe Illustrator and Substance Painter.
Model of airplane was imported into a scene in Unreal Engine. After creating materials, HUD and interaction blueprints were created to made on click action when buttons where pressed.
Model is made from 560 340 polygons.
Model was divided into 18 groups. This is texture mapping stage with checker on it.
Model in Unreal Engine.