Rafael Maia's profile

Danforce Headlamp

Visualization
EN
The product was modeled in 3D, textured and rendered in Foundry MODO 10.2, scenes were illuminated only with HDRI Light. All images were rendered at 4.000x4.000px using RebusFarm's processing infrastructure. Each image took an average of 8 minutes to render, with Alpha and SurfaceID outputs enabled.

The packaging was created in Adobe Photoshop and later exported to Adobe Illustrator where it was embedded in the diecut and then finished for printing and assembly. The packaging was also modeled and rendered in Foundry MODO 10.2.

PT
O produto foi modelado, texturizado e renderizado no MODO 10.2, as cenas foram iluminadas apenas com HDRI Light. Todas as imagens foram renderizadas com 4.000x4.000px usando a infraestrutura de processamento da RebusFarm. Cada imagem levou em média 8 minutos para renderizar, com os canais alpha e SurfaceID habilitados.

A embalagem foi criada no Adobe Photoshop e posteriormente exportada para o Adobe Illustrator onde foi encaixada na faca de corte e então finalizada para impressão e montagem. A embalagem também foi modelada e renderizada no Foundry MODO 10.2.
LED  /  Headlamp  /  Product  /  3D  /  Visualization  /  Design  /  Render  /  Light  /  MODO  /  Packaging  /  Paper  /  Adventure  /  Gadget  /  Box  /  Black  /  America  /  100% CGI  /  Dark  /  Theme  /  LED  /  Power  /  RebusFarm


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Danforce Headlamp
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Owner

Danforce Headlamp

EN The product was modeled in 3D, textured and rendered in Foundry MODO 10.2, scenes were illuminated only with HDRI Light. All images were rende Read More

Published: