Final Image
I felt like doing something different from the interior visualization that I've been doing, so I started messing around ANT Landscape on Blender and ended up with this.
OpenGL Render
DIffuse/Gloss/AO/Mist Passes
Original Image (without Post Processing)
Textures from Poliigon.com and Textures.com
Using the Grass Free addon from 3d-wolf.com 
Lighting and background is a HDRI from HDRIHaven.com 
Tree Bark is a free scan by Quixel Megascans (https://megascans.se)

Done in Blender and rendered in Cycles, post processed on Krita.
Lands
Published:

Lands

I felt like doing something different from the interior visualization that I've been doing, so I started messing around ANT Landscape on Blender Read More

Published: