On high school I was just a technical component (so-called visual technician). I worked according to the given assignments and the content always subjected to the form. I was okay with it, I thought it’s the only way to create. Since I came to The Faculty of Art and Design to the atelier of conceptual art I was thrown into conceptualism like in the water. Boiling water. All I have learnt was shallow and I started
to questioning myself as an artist.This work was created in order to reflect my effort to adapt and transform my pointof view, completely...
In fact both are processes with an obscure end. I created an object with the exact number and length
of the individual parts. I showed this object to someone else, then I took it back and they had to re-create it. The second, re-created object experienced the same process. And that's how 14 other objects were created, always based on the previous ones. I chose the installation clean, non-interfering and linear
to match its evolution line.
It’s a process, it’s a game.