Hello everyone.
 I had the opportunity to spend some time with this lovely Witcher. Jakub Chechelski was kind enough to share his model and textures for further lookdev and lighting process that I was responsible for. Package of his was prepared for real-time use and for more information you should check his ArtStation thread:
 https://www.artstation.com/artwork/WvPAJ 
We tried to push as much as we could with textures and geometry we had.
Everything was rendered with 3DS Max and V-Ray RT. Skin was the only part where I had to change to ADV, with no further adjustments to the scene. I chose VRayALSurfaceMtl for my main skin material because of how easy it can be managed and how many features it has in one place.
All swords were rendered with physical depth of field under 5 minutes for 2k.
Witcher Hunter
Published:

Witcher Hunter

Published: