In our 2nd year at University we were tasked with producing a simple OpenGL application - as ever, I advanced on that by several degrees producing...
My project involved re-creating a building from the first level of Playstation 3 based shooter Resistance: Fall of Man by Insomniac Games.
The building spans 2 floors with an open area on the 2nd floor, unfortunately time constraints and a lack of artistic skill meant I was not able to put a roof on the building.
The camera starts as a first person camera, with limited collision detection on the stairs and external walls however can be changed to a fly through or third person camera,
The fog effect is simply based off of distance but gives the building a more abandoned, dusty feel. The stationary lights in the ground floor also flicker occasionally and the camera has a torch which can be turned off or on.
Alpha blending was also used to produce windows, a slight yellow tint being applied to match the tones of the game a little more closely.
OpenGL Project
Published:

OpenGL Project

A 3D application built using OpenGL 2.0 in Visual Studio using C++.

Published: