Shades: Combat Militia [BETA] UI Design project. The game can be found HERE.
The Whole UI is based on Symmetrical UI Design methodology made by me. So all the sizes of elements and positions of elements are based on symmetrical UI Design. Apart from this the design approach follows Flat UI.
Level Name Icons according to Difficulty:
1. Villa (Easy, Medium, Hard & Minute Man).
2. Theater (Easy, Medium, Hard & Minute Man).
3. Carnage (Easy, Medium, Hard & Minute Man).
1. Bronze (Type 1, Type 2 & Type 3).
2. Silver (Type 1, Type 2 & Type 3).
3. Gold (Type 1, Type 2 & Type 3).
1. Red (Critical & Most rewarding in XP).
2. Green (High rewards in XP).
3. Yellow (Medium rewards in XP).
4. Blue (Lowest rewards XP).
This was my longest Design project and it took me about 23 hours to complete the UI and all the elements. And, yeah, I know, it's too long for you too!
Hit Appreciate if you liked my work!