Animation
2017

Table of Contents
1 - Digital Flipbook Ani Jam
2- Principles of Animation
1 - Digital Flipbook Ani Jam
Storyboard
Animation
2 - Principles of Animation
Squash and Stretch, Arc, Straight Ahead Animation and Pose to Pose, Slow In - Slow Out
Squash and Stretch
A principle to make it seem as though their is actual weight and volume to an object as it moves

Arc
Most actions when animating follow a certain trajectory called an arc even if it's for the slightest of movements. It gives the illusion of it flowing smoothly.

Straight Ahead Animation and Pose to Pose
Straight Ahead Animation consists of frames being animated one after another without a proper guide work of frames being laid out. Pose to Pose animation is when you lay out different sections of an action then you fill in the in-betweens. 

Slow In - Slow Out
A principle where you need to first accelerate slowly before it can move fast. It's the same with how it decelerates and how it needs to slow down before coming to a complete stop to give it more of a realistic vibe.
Timing, Exaggeration, Anticipation, Staging

Timing
Using a timing chart, we use this so we can easily time out where each pose will be to make the movement seem more fluid.
Exaggeration
Using unreasonable proportions, this principle gives the object more life and feeling.
Anticipation
Letting the viewers know beforehand what's going to happen by indicating it through motion or signals
Staging
Setting up your stage right so that it doesn't confuse the viewers where they should be looking
Follow Through, Solid Drawing, Appeal, Secondary Action
Follow Through
The follow through principle argues that when a character is in action and stops, nothing stops all at once. So when a character is running and stops, their main body will stop, but the other parts of their body will keep moving for a bit after.
Solid Drawing
This principle encourages animators to be mindful of the fact that while forms may be presented in 2D, they should strive to look 3D.
Appeal
Obviously, not every character should be appealing. But this principle posits that animators should strive to create images that will be interesting and compelling to audiences.
Secondary Action
A secondary action is an additional action that reinforces and adds more dimension to the main action.

Taken from: https://ohmy.disney.com/movies/2016/07/20/twelve-principles-animation-disney/
Animation
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